[Language] LanguageFile = language_UK [IRC] IRCServer = irc.quakenet.org Encoding = ISO-8859-1 BotName = MatchEd BotNameAlternative = MatchEd2 Channel = #deaded-test MessageDelay = 2000 RejoinOnKick = true AdminPassword = admin RconAuthPassword = rconed ServerAuthBot = Q@CServe.quakenet.org ServerAuthMessage = AUTH nick pass # change this if you need to add your own details MatchBotVersion = MatchEd 1.9d www.deaded.com [Match Bot Details] # set BotIP to 999.999.999.999 to let the bot try to figure out it's own IP, set to actual IP if that doesn't work BotIP = 999.999.999.999 InPort = 27777 QueryPort = 27778 SayOn = true TeamSayOn = true ServerSayOn = true ChatOnly = false # options are: OFF, CS, AHL, FA, DMC, NS, FLF, TFC, TF2 AutoStart = TF2 [Game Server] GameServerIP = 999.999.999.999 GameServerPort = 27175 RconPassword = rconpass [Commands] CommandHelp = !help CommandStop = !stop CommandStartCS = !startcs CommandStartAHL = !startahl CommandStartFA = !startfa CommandStartDMC = !startdmc CommandStartNS = !startns CommandStartFLF = !startflf CommandStartTFC = !starttfc CommandStartTF2 = !starttf2 CommandFrags = !f CommandSayOn = !sayon CommandSayOff = !sayoff CommandTeamSayOn = !teamsayon CommandTeamSayOff = !teamsayoff CommandServerSayOn = !serversayon CommandServerSayOff = !serversayoff CommandReload = !reload CommandMap = !map CommandServerQuery = !q CommandServerQueryFrags = !qf CommandSetServer = !setserver CommandChatOnly = !chatonly [CS Version] # options are: 1.5 or 1.6 or css CSVersion = 1.6 [CS Output] CSColourCT = 12 CSColourT = 04 CSKilled = ${killer}[03${killerScore}/04${killerDeaths}] killed ${victim}[03${victimScore}/04${victimDeaths}] with 14${weapon} CSSay = ${speaker}: "${sayMsg}" CSTeamSay = [TEAM]: ${speaker}: "${sayMsg}" CSServerSay = $RED[SERVER]$NORMAL: $BOLD${sayMsg}$NORMAL CSBombPlanted = 04${player} planted the bomb! CSBombDefused = 12${player} defused the bomb! CSHostageKilled = 08${player} killed a hostage! AAARGGHHH! CSHostageRescued = 12${player} rescued a hostage! CSCTWin = 12CT Wins! CT(${ctscore}) T(${tscore}) - Map: ${map} CSTWin = 04T Wins! CT(${ctscore}) T(${tscore}) - Map: ${map} CSTargetBombed = 04Target bombed! CSTargetSaved = 12Target saved! CSHostagesNotRescued = 04Hostages not rescued! CSAllHostagesRescued = 12All hostages rescued! CSVIPAssassinated = 04The VIP was assissinated! CSVIPEscaped = 12The VIP Escaped! (${player}) CSVIPKilledBy = 04${player} killed the VIP CSTeamkill = (TEAMKILL) What a n00b! CSHeadshot = (headshot) CSChangedName = ${oldname} changed name to ${newname} CSJoinedTeam = ${player} joined the ${team} team CSLeftServer = ${player} left the server CSBombStats = Bomb was planted ${planted} times. Target bombed ${bombed} times, saved ${saved} times. Bomb was defused ${defused} times. There were ${defuseWithKit} attempts with kit and ${defuseWithoutKit} defuse attempts without kit CSPlayerStats = ${player} had ${kills} kills CSWeaponStats = ${weapon} was used to kill ${kills} times CSChangingMap = 07Changing map to ${map} CSJoinedServer = ${player} connected to the server CSRoundRestart = 03::: Round restarting in ${timer} second(s) ::: (Map: ${map}) CSRoundStart = 03::: Round Start. Go! Go! Go!::: Map: ${map} CSRoundEnd = 03::: Round End ::: CSMap = Current map is ${map} [AHL Output] AHLKilledSelf = 02${player} started acting a bit silly and killed themselves :P AHLKilled = 10${killer}[03${killerScore}/04${killerDeaths}] killed 10${victim}[03${victimScore}/04${victimDeaths}] with 14${weapon} AHLKilledBySplat = ${killer}[${killerScore}/${killerDeaths}] killed ${victim}[${victimScore}/${victimDeaths}] by splatting them...ewwww! AHLKilledByWorld = 02${player} was maimed badly and died ... it's a vicious world AHLLandedHard = 02${player} tripped over their own big feet and landed HARD! AHLSay = 06${speaker}: "${sayMsg}" AHLTeamSay = [TEAM]: 06${speaker}: "${sayMsg}" AHLServerSay = [SERVER]: ${sayMsg} AHLTeamKill = 04${killer} needs target practice! He killed ${victim} : (TEAMKILL) What a n00b! AHLChangedName = 14${oldname} changed name to ${newname} AHLEnteredServer = 14${player} entered the server AHLJoinedTeam = 14${player} joined ${team} AHLLeftServer = 14${player} left the server AHLChangingMap = 07Changing map to ${map} AHLRoundStarting = 03Round starting! AHLRoundRestart = 03::: Round restarting in ${timer} second(s) ::: AHLRoundOverLMS = 03Round over. ${player} wins. AHLRoundOverLMSNoWinner = 02Round over : No one alive with a kill (no winner) AHLRoundLastTeamNoWinner = 02Round over : Last team alive killed no one. (No winner) AHLRoundOver2 = 02Round over : 03${teamWinner} wins :: 02Scores: ${team1}(${team1score}) 02- ${team2}(${team2score}) AHLRoundOver3 = 02Round over : 03${teamWinner} wins :: 02Scores: ${team1}(${team1score}) 02- ${team2}(${team2score}) 02- ${team3}(${team3score}) AHLJoinedServer = 14${player} connected to the server AHLMap = 07Current map is ${map} [FA Output] FAColourBlueForce = 12 FAColourRedForce = 04 FAKilled = ${killer}[03${killerScore}/04${killerDeaths}] killed ${victim}[03${victimScore}/04${victimDeaths}] with 14${weapon} FASay = ${speaker}: "${sayMsg}" FATeamSay = [TEAM]: ${speaker}: "${sayMsg}" FAServerSay = [SERVER]: "${sayMsg}" FATeamkill = (TEAMKILL) What a n00b! FAChangedName = ${oldname} changed name to ${newname} FAJoinedTeam = ${player} joined ${team} FALeftServer = ${player} left the server FAChangingMap = 07Changing map to ${map} FAMapBocageRedGoals = 04Red Force received reinforcements FAMapBocageBlueGoals1 = 12Blue Force destroyed the bridge FAMapBocageBlueGoals2 = 12Blue Force completed all objectives FAMapWillowBlueGoal = 12Blue Force successfully fired the missile launcher FAHasAmmo = 04${player} 03has the ammo FADroppedAmmo = 04${player} 04dropped the ammo FACapturedAmmo = 04Red Force captured the ammo FAJoinedServer = ${player} connected to the server FAKilledByWorld = 02${player} was maimed badly and died ... it's a vicious world FABlownUp = 02${player} was blown to pieces! FAPointCaptured = ${player} captured a point for ${team} FAAllPointsCaptured = ${team} captured all points FAMap = Current map is ${map} FADestroyMissileLauncher = ${player} destroyed the missile launcher FADestroyCrate = ${player} destroyed a crate FADestroyTruck = ${player} destroyed ${team}'s truck [DMC Output] DMCKilled = ${killer}[03${killerScore}/04${killerDeaths}] killed ${victim}[03${victimScore}/04${victimDeaths}] with 14${weapon} DMCSay = 06${speaker}: "${sayMsg}" DMCServerSay = [SERVER]: "${sayMsg}" DMCChangedName = 14${oldname} changed name to ${newname} DMCEnteredServer = 14${player} entered the game DMCLeftServer = 14${player} left the server DMCChangingMap = 07Changing map to ${map} DMCJoinedServer = ${player} connected to the server DMCMap = Current map is ${map} [NS Output] NSColourMarine = 02 NSColourAlien = 04 NSKilled = ${killer}[02${killerScore}/04${killerDeaths}] killed ${victim}[02${victimScore}/04${victimDeaths}] with 14${weapon} NSSay = ${speaker}: "${sayMsg}" NSTeamSay = [TEAM]: ${speaker}: "${sayMsg}" NSServerSay = [SERVER]: "${sayMsg}" NSMarineWin = 12Marines Win! Marine(${marinescore}) Alien(${alienscore}) NSAlienWin = 04Aliens Win! Marine(${marinescore}) Alien(${alienscore}) NSTeamkill = (TEAMKILL) What a n00b! NSChangedName = ${oldname} 07changed name to ${newname} NSChangedRole = ${player} 07changed role to 14${role} NSLeftServer = ${player} 07left the server NSChangingMap = 07Changing map to ${map} NSJoinedServer = ${player} 07connected to the server NSEnteredReadyRoom = ${player} 07entered the Ready Room NSMap = Current map is ${map} NSStructureBuilt = ${player} 07built 14${structure} NSStructureDestroyed = ${player} 07destroyed 14${structure} NSKilledByWorld = 14${player} was maimed badly and died ... it's a vicious world [FLF Output] FLFColourCommando = 02 FLFColourRebel = 04 FLFKilled = ${killer}[02${killerScore}/04${killerDeaths}] killed ${victim}[02${victimScore}/04${victimDeaths}] with 14${weapon} FLFSay = ${speaker}: "${sayMsg}" FLFTeamSay = [TEAM]: ${speaker}: "${sayMsg}" FLFServerSay = [SERVER]: "${sayMsg}" FLFCommandoWin = 12Commando Win! Commando(${commandoscore}) Rebel(${rebelscore}) FLFRebelWin = 04Rebels Win! Commando(${commandoscore}) Rebel(${rebelscore}) FLFTeamkill = (TEAMKILL) What a n00b! FLFChangedName = ${oldname} 07changed name to ${newname} FLFChangedRole = ${player} 07changed role to 14${role} FLFLeftServer = ${player} 07left the server FLFChangingMap = 07Changing map to ${map} FLFJoinedServer = ${player} 07connected to the server FLFMap = Current map is ${map} [TFC Output] TFCColourTeamBlue = 12 TFCColourTeamRed = 04 TFCColourTeamYellow = 08 TFCColourTeamGreen = 03 TFCKilled = ${killer}[02${killerScore}/04${killerDeaths}] killed ${victim}[02${victimScore}/04${victimDeaths}] with 14${weapon} TFCKilledSelf = 02${player} killed themself with 14${weapon} TFCTeamkill = (TEAMKILL) What a n00b! TFCHeadshot = (headshot) TFCSay = ${speaker}: "${sayMsg}" TFCTeamSay = [TEAM]: ${speaker}: "${sayMsg}" TFCServerSay = [SERVER]: "${sayMsg}" TFCChangedName = ${oldname} 07changed name to ${newname} TFCChangedRole = ${player} 07changed role to 14${role} TFCLeftServer = ${player} 07left the server TFCChangingMap = 07Changing map to ${map} TFCJoinedServer = ${player} 07connected to the server TFCJoinedTeam = ${player} joined the ${team} team TFCMap = Current map is ${map} TFCMedicInfection = ${player} infected ${victim} TFCCuredInfection = ${player} cured infection for ${victim} TFCHallucination = ${player} gave ${victim} hallucinations TFCCuredHallucination = ${player} cured hallucinations for ${victim} TFCSentry1 = ${player} built a Sentry TFCSentry2 = ${player} upgraded Sentry to level 2 TFCSentry3 = ${player} upgraded Sentry to level 3 TFCSentryDestroyed = ${player} destroyed a Sentry TFCDispenserBuilt = ${player} built a Dispenser TFCDispenserDestroyed = ${player} destroyed a Dispenser TFCConcussionGrenade = ${player} hit ${victim} with a concussion grenade TFCSpyTranq = ${player} tranqulized ${victim} TFCRoundOver = Team ${team} scored ${score} TFCTookFlag = ${player} got the ${capturedFlag} flag TFCDropoff = ${player} dropped the flag off [TF2 Output] TF2ColourTeamBlue = 12 TF2ColourTeamRed = 04 TF2ColourTeamYellow = 08 TF2ColourTeamGreen = 03 TF2Killed = ${killer}[02${killerScore}/04${killerDeaths}] killed ${victim}[02${victimScore}/04${victimDeaths}] with 14${weapon} TF2KillAssist = ${killer}[02${killerScore}/04${killerDeaths}] assisted killing ${victim}[02${victimScore}/04${victimDeaths}] TF2KilledSelf = 02${player} killed themselves 14${weapon} TF2Teamkill = (TEAMKILL) What a n00b! TF2Headshot = (headshot) TF2Say = ${speaker}: "${sayMsg}" TF2TeamSay = [TEAM]: ${speaker}: "${sayMsg}" TF2ServerSay = [SERVER]: "${sayMsg}" TF2ChangedName = ${oldname} 07changed name to ${newname} TF2ChangedRole = ${player} 07changed role to 14${role} TF2LeftServer = ${player} 07left the server TF2ChangingMap = 07Changing map to ${map} TF2JoinedServer = ${player} 07connected to the server TF2JoinedTeam = ${player} joined the ${team} team TF2Map = Current map is ${map} TF2CaptureBlocked = ${player} blocked capture at point ${capturePoint} (${capturePointName}) TF2BuiltObject = ${player} built ${objectName} TF2ChargeDeployed = ${player} deployed an ubercharge TF2Domination = ${killer} is dominating against ${victim} TF2Backstab = (backstab) TF2KilledObject = ${killer} destroyed the 14${object} of ${owner} with 14${weapon} TF2KilledObjectAssist = ${killer} assisted destroying the 14${object} of ${owner} TF2Revenge = ${killer} got their revenge against ${victim} TF2RoundSetupBegin = 03Round setup begins ... TF2RoundSetupEnd = 03... round setup ends TF2RoundStart = 03Round starting! TF2MiniRoundSelected = 03Mini round selected. Round ${round} TF2MiniRoundStart = 03Mini round starting! TF2MiniRoundWin = ${winner} wins round ${round} TF2MiniRoundLength = That mini round took ${seconds} seconds TF2RoundWin = ${winner} win the round TF2GameOver = Game over. ${reason} TF2TeamScore = ${team} scored ${score} with ${players} players TF2PointCaptured = ${team} captured point ${capturePoint} (${capturePointName}) with ${numCappers} player(s): ${cappers} TF2FlagEvent = ${player} ${flagevent} the flag