<?xml version="1.0" encoding="ISO-8859-1"?>
<bf2botConfig>
  <!-- authLevel: ANY, ADMIN, MASTER, TRUSTED, NONE -->
  <!-- output: CHANNEL, PM, NOTICE -->
  <commands>
    <commandStart authLevel="trusted" output="notice">!startbf2</commandStart>
    <commandStop authLevel="trusted" output="notice">!stopbf2</commandStop>
    <commandChatLevel authLevel="trusted" output="notice">!chatlevel</commandChatLevel>
    <commandTalk authLevel="trusted" output="notice">!talk</commandTalk>
  </commands>

  <server host="999.999.999.999" port="4300" rconPort="4711" rconPassword="letmein"/>
  <!-- 0 = off, 1 = public chat, 2 = team chat -->
  <chatLevel>0</chatLevel>
  
  <output>
    <team1Colour>$RED</team1Colour>
    <team2Colour>$BLUE</team2Colour>
  
    <gameStatePlaying>$DARK_GREENRound started Go! Go! Go!$NORMAL - ${map} (${playerCount} player)</gameStatePlaying>
    <gameStateEndGame>$DARK_GREENRound over$NORMAL - $BOLDTickets: ${team1Colour}${team1}$NORMAL $BOLD[${team1Colour}${team1tickets}$NORMAL$BOLD] vs ${team2Colour}${team2}$NORMAL $BOLD[${team2Colour}${team2tickets}$NORMAL$BOLD]$NORMAL - ${map}</gameStateEndGame>
    <gameStatePreGame>$DARK_GREENPreparing game ...</gameStatePreGame>
    <gameStatePaused>$YELLOWGame paused</gameStatePaused>
    <gameStateRestart>$BOLD$REDRestarting server ...</gameStateRestart>
    <gameStateNotConnected>$BOLD$REDGame not connected</gameStateNotConnected>

	<ticketStatus>$BOLDTickets: ${team1Colour}${team1}$NORMAL $BOLD[${team1Colour}${team1tickets}$NORMAL$BOLD] vs ${team2Colour}${team2}$NORMAL $BOLD[${team2Colour}${team2tickets}$NORMAL$BOLD]$NORMAL - ${map}</ticketStatus>

    <playerConnect>$DARK_GRAY${player} connected</playerConnect>
    <playerChangeTeam>${teamColour}${player}$NORMAL changed to team ${teamColour}${playerTeam}</playerChangeTeam>
    <playerRevived>${teamColour}${player}$NORMAL [${playerScore}/${playerKills}/${playerDeaths}] $DARK_GREENrevived$NORMAL ${teamColour}${patient} [${patientScore}/${patientKills}/${patientDeaths}]</playerRevived>
    <playerKilledSelf>${teamColour}${player}$NORMAL [${playerScore}/${playerKills}/${playerDeaths}] killed themself</playerKilledSelf>
    <playerTeamkilled>${teamColour}${player}$NORMAL [${playerScore}/${playerKills}/${playerDeaths}] [$REDteamkilled$NORMAL] ${teamColour}${victim}$NORMAL [${victimScore}/${victimKills}/${victimDeaths}]</playerTeamkilled>
    <playerKilled>${teamColour}${player}$NORMAL [${playerScore}/${playerKills}/${playerDeaths}] [$OLIVE${weapon}$NORMAL] ${victimColour}${victim}$NORMAL [${victimScore}/${victimKills}/${victimDeaths}]</playerKilled>
    <playerDeath>${teamColour}${player}$NORMAL [${playerScore}/${playerKills}/${playerDeaths}] is no more</playerDeath>
    <playerDisconnect>${teamColour}${player}$NORMAL disconnected</playerDisconnect>
    
    <controlPointCapture>Control point [$DARK_GREEN${controlPoint}$NORMAL] was captured by team ${teamColour}${team}</controlPointCapture>
    <controlPointNeutralised>Control point [$DARK_GREEN${controlPoint}$NORMAL] was $DARK_GRAYneutralised</controlPointNeutralised>>
    
    <chatServer>$BOLD$UNDERLINE[SERVER]$NORMAL ${msg}</chatServer>
    <chatPlayer>[${channel}] ${teamColour}${player}$NORMAL: ${msg}</chatPlayer>
    
  </output>
  
</bf2botConfig>
